The Savv-e Guide to Inclusive Design

Savv-e celebrates Global Accessibility Awareness Day! We recognise the importance of inclusive design and are experts in creating meaningful, accessible learning experiences.

To mark the occasion, we've put together our quick guide to what inclusive design really means. 

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5 Cyber Security Threats to Businesses in 2019

2018 was ‘the year of privacy’, raising questions across the globe about the security of sensitive information. With the rate of cyber security incidents increasing by a staggering 33% each year, it’s an ever-pressing issue for Australian businesses.

So, what are the key cyber security threats to consider in 2019, and how can your team be empowered to respond effectively?

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How to Effectively use Animation in Learning

As a tool for digital learning or eLearning, animation is a double-edged sword. When used effectively, it’s a great way to engage learners and communicate ideas. But using animation in learning can lead to distraction, and even prevent the processing or recollection of new information.

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7 Things We Learned At A11y Camp about inclusive design

Digital accessibility and inclusive design is fairly straightforward concept: when you make something, you want to ensure that it can be accessed and interpreted by as many people as possible.

But when it comes to the nitty gritty of how to make digital content accessible, it can be difficult to know where to start.

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New Year, New Savv-e!

You might have noticed a few changes at Savv-e.

We’ve got a new logo and, launching later in the year, a new microlearning tool that will revolutionise the way we deliver learning programs.

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Thank you for a fantastic 2018!

 

 

We hope you've had a wonderful year.

While our minds are turning to Christmas, New Year plans and family get-togethers, it's also the perfect time to look back over highlights of the past year.

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How To Fake AI Without Really Trying

This is an example of how Savv-e uses gamification to match the user experience with specific learning outcomes.

In this case, we designed an emotional 'chat-bot' to train staff in the finance industry in dealing with angry customers. The results were surprising and a lot of fun.

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3 Ways Games Are Good For Your Health

Right now, games are everywhere. In the corporate and government sectors, we’ve seen a rapid increase in gamification and gamified learning, particularly in training and customer outreach.

According to Digital Australia, the average Australian gamer is 34 years old, plays for over an hour a day, can’t be defined by gender, and is likely to be fighting his or her grandparents for a turn on the Nintendo.

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Our 5 step process for building a capability development strategy

The speed at which technology is evolving and business needs are changing is at an all-time high. So it only makes sense for workplace skills and capabilities to be evolving just as quickly, right?


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Dos and don'ts for social media at your office party this Christmas

Christmas party season is here and things are going to get celebratory!

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