3 Ways Games Are Good For Your Health

Right now, games are everywhere. In the corporate and government sectors, we’ve seen a rapid increase in gamification and gamified learning, particularly in training and customer outreach.

According to Digital Australia, the average Australian gamer is 34 years old, plays for over an hour a day, can’t be defined by gender, and is likely to be fighting his or her grandparents for a turn on the Nintendo.

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Our 5 step process for building a capability development strategy

The speed at which technology is evolving and business needs are changing is at an all-time high. So it only makes sense for workplace skills and capabilities to be evolving just as quickly, right?


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Dos and don'ts for social media at your office party this Christmas

Christmas party season is here and things are going to get celebratory!

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SCORM vs. xAPI: which is best for your business?

Everyday we discuss learning needs with our clients. Many of them ask about the difference between SCORM and Tin Can, as well as the benefits of going with Tin Can xAPI. Here we break down the background, options and benefits of each to help you make an informed choice.

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6 mobile learning best practices to improve outcomes

With the number of mobile internet users officially overtaking desktop users in 2016, and more and more people working away from the office, mobile learning isn’t just the future for eLearning providers — it's already here. But with every exciting new frontier comes new technological challenges to adapt to and best practices to take onboard.

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Science reveals upside of eLearning for better mental health

Organisations are increasingly aware of the impact of mental health issues in the workplace – the problems and the opportunities. In workplaces that are considered “mentally unhealthy”, there’s a much higher incidence of stress, anxiety and depression.

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Savv-e wins Platinum LearnX Award - Best eLearning Design 2017

 

Savv-e was presented with a Platinum award for Best eLearning Design – Best Bitesize Learning.

The award was won for the Cyber Security project - Cool, Calm and Connected co-created with the Commonwealth Bank. The project looked at the knowledge gaps of staff and customers on topics such as creating safe passwords, staying safe when shopping online and how to keep assets safe when out and about. The program created a relatable character facing challenges that everyone could connect with – this way the learning modules had great impact and led to changes in behaviour by the users.

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4 ways machine learning is improving web accessibility for everyone

Digital accessibility refers to the ease with which websites, media content and digital services can be accessed by the widest possible number of people. The team at Savv-e are passionate advocates for inclusion in digital design and we love to hear about advances in technology that can elevate experiences for our learners and content consumers.

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Are people managers as stressed as their people?

People managers are people too. For managers responsible for education, training and capability development, workplace stress is not just a learning topic that needs to be addressed in their organisations , it’s something that can also affect them personally.

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What Australian companies need to know about the cost of stress in the workplace

Sometimes we’ve just got to get real about the business side of things. “Burnout” is the word we hear commonly in the entrepreneurial space. However, how often are big picture and long term measures used to invest in workplace wellness in Australia? Recent corporate wellness statistics say it all about the reality for Australian businesses:

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