Recent Posts by Dave Bloustien

7 Things We Learned At A11y Camp about inclusive design

Digital accessibility and inclusive design is fairly straightforward concept: when you make something, you want to ensure that it can be accessed and interpreted by as many people as possible.

But when it comes to the nitty gritty of how to make digital content accessible, it can be difficult to know where to start.

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How To Fake AI Without Really Trying

This is an example of how Savv-e uses gamification to match the user experience with specific learning outcomes.

In this case, we designed an emotional 'chat-bot' to train staff in the finance industry in dealing with angry customers. The results were surprising and a lot of fun.

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3 Ways Games Are Good For Your Health

Right now, games are everywhere. In the corporate and government sectors, we’ve seen a rapid increase in gamification and gamified learning, particularly in training and customer outreach.

According to Digital Australia, the average Australian gamer is 34 years old, plays for over an hour a day, can’t be defined by gender, and is likely to be fighting his or her grandparents for a turn on the Nintendo.

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